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C# limitation in real-time computing

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I read the book "Professional C# 2008" by Christian Nagel, below is one of the C# limitation that author mention:-

Before we leave the subject, we should point out a couple of limitations of C#. The one area the language is 
not designed for is time - critical or extremely high - performance code  —  the kind where you really are 
worried about whether a loop takes 1,000 or 1,050 machine cycles to run through, and you need to clean up 
your resources the millisecond they are no longer needed. 

have anyone try to develop a realtime application using C# language? how truth this phrase is?

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